Wearable technology – technologies worn close to the body, on the body or even in the body.
Wearable technology, wearables, fashionable technology, wearable devices, tech togs, or fashion electronics are clothing and accessories incorporating computer and advanced electronic technologies. The designs often incorporate practical functions and features.
- Ear-O-Smart – smart earring which can monitor your heart rate, calories, and activity level, connects to your smartphone with Bluetooth 4.0 wireless technology
- BreqLabs assistive and gaming wearable gloves – sensor glove that can track hand position and gestures with high accuracy and almost zero latency. It can help provide the best computer gaming experience, implement hands-free computer access, training tools and simulators or assist people with pain or mobility limitations.
- Spider dress – From engineer and designer Anouk Wipprecht, wearable technology that combines 3D printing with animatronic mechanics to create a truly sci-fi fashion experience. A series of skeletal-like limbs “respond to external stimuli” thanks to a configuration proximity and respiration sensors, meant to “defend the personal space of the wearer.”
Smart, Connected Products
- E-textiles, Clothing technology – electronic materials suitable for e-textiles, organic electronics materials, because they can be conducting, semiconducting, and designed as inks and plastics.
- Wearable computer – Activity tracker, Smartwatch, Smartglasses, GPS watch
- Augmented Reality
What’s the problem?
Develop new interactive textiles – ‘wearable body-mapping garments’ – designed to help athletes improve their skills. As part of that process the Australian netball team is utilising an interactive sleeve which surrounds the arm and hand they use to shoot goals.
- Ask – How can an athlete tell if they are repeating a successful motion? Can some interactive wearable help them recognize when they are doing the motion correctly?
- Imagine – What are some ways to provide instant feedback while the athlete is practicing? How can information be gathered and converted to feedback? Feedback as sound is a good format. The athlete doesn’t have to stop to watch or read the feedback information.
- Design, Build – To help players find their ideal shot-making rhythm and motion the system plays a series of beats in-sync with their arm and wrist movements as they take a shot. The beats are triggered as the limbs move through certain positions. If the motion is ‘correct’ – ie, indicative of a more successful natural action – the beats, which sound like parts of a disco drum rhythm, describe a recognisable pattern. This enables the netballer to maintain the dynamics of her natural shot-making action in stressful situations simply by repeating the rhythm
- Improve –
- animatronic mechanics
- sensors, proximity, respiration, monitor, Bluetooth, connected, wireless, gestures, latency, accuracy, organic, conducting, semiconducting, plastics
- Wearable Technologies – online magazine about technologies worn close to the body, on the body or even in the body.