Waterbotics – intensive science and engineering experience based in a series of underwater robotics design and programming challenges.
- design and build a robot to float on the water. For a real-world context, save a swimmer that is in distress, represented by a Ping-Pong ball
- clean up an oil spill represented by many Ping-Pong balls
- design a robot to go underwater using the concepts of buoyancy and stability
- add a grabbing mechanism for a context that explores a sunken ship
SeaPerch – robotics program to build an underwater Remotely Operated Vehicle (ROV). The SeaPerch Program provides the opportunity to learn about robotics, engineering, science, and mathematics (STEM) while building an underwater ROV. Learn engineering concepts, problem solving, teamwork, and technical applications, as well as basic skills in ship and submarine design and explore naval architecture and marine and ocean engineering principles.
- submerge – to place under or cover with water or the like; to plunge into water
- Buoyancy – is the tendency of an object to float or rise when submerged in a fluid.
- Density – A measure of the compactness of a substance, expressed as its mass per unit volume. It is measured in kilograms per cubic meter or pounds per cubic foot
- ship and submarine design, buoyancy, displacement, propulsion, electricity, circuits, switches, ergonomics, waterproofing, depth measurement, biological sampling, moment arm, motion
Here are some challenges for you to work on…
- Design a Streamlined Fish – Design the body of a streamlined fish from clay that will move through the water very quickly.